Security for Second Life land
Life Security guide
Life Security keeps unwanted visitors off your land. You choose the places to protect and who is welcome; the orb watches, warns anyone who shouldn't be there, and removes them if they don't leave. This guide takes you through it step by step: no scripting or land experience needed.
What it does
Think of the orb as a security guard standing in your region. Every few seconds it looks at everyone in the region and asks two questions:
- Is this person inside one of my areas? (The places you told it to protect.) If not, it leaves them alone.
- May they be here? (Are they on your lists, and do they follow your rules?) If yes, it leaves them alone.
Anyone inside an area who may not be there gets a message in chat ("Please leave within 20 seconds"). If they're still there when the time is up, the orb ejects them or sends them home, whichever you chose.
The orb makes every decision by itself, inside Second Life. Our website is where you set it up comfortably, see your visitors and manage it from anywhere, but your land stays protected even if the website is down.
What's in the box
| Item | What it's for | Do I need it? |
|---|---|---|
| Life Security Orb | The guard: a little hovering robot. It watches its areas, warns and removes unwanted visitors, and keeps your lists of who's welcome. Its face shows its mode: calm and blue when unarmed, watchful and green when armed, angry and red in lockdown. | Yes: at least one in each region you protect. |
| Life Security Enforcer | A helper box for land the orb can't act on by itself (group-owned land), and for the parcel ban list and returning objects. See Your land and the Enforcer. | Only sometimes: one per parcel that needs it. |
| Area Marker | Lives inside the orb. The orb rezzes markers for you when you draw an area, and cleans them up after. | Leave it inside the orb. |
Words you'll see
| Word | What it means |
|---|---|
| Region | A whole sim: the 256 × 256 m square you see on the map, from the ground up to the sky. |
| Parcel | A piece of land inside a region with its own owner and settings (About Land). A region can be one big parcel or many small ones. |
| Group-owned land | A parcel that belongs to a Second Life group rather than to a person (About Land › Owner shows the group). |
| Deed | Giving an object to a group, so it acts with the group's rights on group land (Edit › General › Share with group › Deed). |
| Area | A place the orb protects: the whole region, a parcel, a distance around the orb, or a shape you draw. People outside every area are never bothered. |
| Access lists | Your lists of people: admins, subadmins, guests, temporary guests and banned. |
| Armed / Lockdown | Whether the orb is actually enforcing: see Arming and lockdown. |
Quick start
About ten minutes, from the box to a protected home.
- Rez the orb on your land. Somewhere central is best, but it sees the whole region wherever it stands.
- Connect it to the website. Touch the orb and choose Website. A link opens: follow it to sign in, or to make your account if you don't have one (it's the same account as LifeRental System). From now on you can manage the orb on the website too.
- Add an area. Touch the orb › Areas › Add. For a first try, stand on your land and choose This parcel, then type a name such as Home. (All the kinds of area are explained in Areas.)
- Add your friends. Touch the orb › Access › Guests › Add nearby (someone near you) or Add by name (type their username, for example jane.doe). You, the owner, are always welcome.
- Choose your rules. On the website (your orb's page) or the orb's Options. The most common choice for a private home: switch on Disallow by default, so only people on your lists may stay. Leave the rest as they are for now.
- Arm it. Touch the orb › Arm (or Arm on the website). Its face turns green.
- Test it with a friend who isn't on your lists, or an alt: they should get a warning in chat when they step onto your parcel, and be ejected after 20 seconds.
- Group land? If your parcel belongs to a group, the orb can warn but not eject until you set up an Enforcer on it. Do that next.
Areas
The orb only protects its areas, so add at least one. An orb can have up to 20, and each has a name of your choice (unique on that orb). Add them in Second Life: touch the orb › Areas › Add. Remove them there (Areas › Remove) or on the website.
| Kind | What it covers | How to add it |
|---|---|---|
| Region | The whole region, ground to sky. | Choose Region and name it. |
| This parcel | One parcel, ground to sky. | Stand on the parcel, choose This parcel and name it. For several parcels, stand on each one in turn and add it. |
| Range | Everything within a distance of the orb, in every direction (a ball shape). | Choose Range, type the distance in metres (1 to 256), and name it. Handy for a skybox: put the orb in the middle. |
| Box | A box lined up with the region's grid. | Choose Box. Two markers appear by the orb: drag one to a bottom corner and the other to the opposite top corner. Touch a marker and name the area. |
| Turned box | A box at any angle (for a building that isn't square to the grid). | Choose Turned box. Put markers 1 and 2 on the floor along one wall, and marker 3 against the opposite wall. Touch a marker, type the height in metres, and name it. |
| Shape | Any floor plan: an L-shaped house, an angled room. | Choose Shape. Put a marker on each corner, going round the edge in order; glowing lines show the outline. Touch a marker to Add corner (up to 8) or Save, then type the height and name it. |
Seeing and changing an area later
- On the website: your orb's page shows its region's Second Life map with every area drawn on it, in its own colour, and the orb as a dot. Click an area on the map to jump to it in the list, where you'll see its kind and heights (for example box · 20 m to 40 m) and its rules. A parcel area is listed but not drawn (the map doesn't know its exact edges).
- Who's in each area now: with Visitor tracking on, each area on the map shows how many people are in it, and its hover card lists them (anyone warned is marked). It updates by itself every half minute while the page is open.
- On the website, Edit name and height: under an area, change its name and how high it goes (from and to, in metres above sea level; a range: its distance). Renaming keeps its rules. To move its outline, use Edit in Second Life (below).
- In Second Life, Show: touch the orb › Areas › Show and pick an area. Markers fly to its corners and glowing lines join them, so you see exactly where it is (a range shows a ring). They go by themselves after 5 minutes, or touch one.
- In Second Life, Edit: touch the orb › Areas › Edit and pick an area. Its markers fly to its corners: drag them to the new spots (a shape can Add corner), then touch one (and give the height for a turned box or shape). It keeps its name and its rules; only its place changes. A range just asks for its new distance. A region or parcel area has nothing to edit.
When areas overlap
You can put a small area inside a big one, for example a club inside your region. Where they overlap, the most specific one counts:
Shape, box or turned box › Range › Parcel › Region. Between two of the same kind, the smaller one wins.
Example: a Region area and a Club box inside it. Standing in the club, the club's rules apply; anywhere else in the region, the region's do. The order you added them in doesn't matter.
Keeping neighbours safe
The orb can only remove people from land you control (see Your land), so it can never eject anyone from a neighbour's parcel. On a region you share, the option Only on the orb's parcel also makes it ignore everyone outside its own parcel, even inside a range.
An area's own rules
Normally every area follows the orb's options. On the website you can give any area its own rules, for example a club that's 18-days-and-up with no flying, while the rest of the region is open to all.
- Open your orb's page on the website (Life Security, or Security in your LifeRental menu).
- In Areas, under the area, click Rules: the orb's.
- Each option shows The orb's (…), with the orb's own setting in brackets. Change only what should be different in this area: pick On or Off, or type a number. Leave the rest as they are.
- Click Save. The link now says, for example, Rules: 2 of its own, and the orb uses them within seconds.
An area can set: who may be there (Disallow by default, Group members are guests), the rules (Minimum account age, Most scripts worn, Most render weight, No-fly zone) and what happens (Warning time, Eject, Teleport home, Add to the parcel ban list, Return their objects).
The same everywhere, whatever the area: the orb's mode (armed, lockdown) and its access lists. Your guests are welcome in every area, and banned people are banned from all of them.
To undo, set everything back to The orb's (empty boxes) and save. Rules can only be changed on the website, and they're deleted with their area.
Arming and lockdown
The orb has three modes. Change them by touching the orb, on the website, or (for tenants) on their tenant page.
| Mode | What happens | Its face |
|---|---|---|
| Unarmed | Nobody is warned or removed. It still tracks visitors, if that's on. | Calm, blue |
| Armed | Anyone in an area who may not be there is warned in chat within a moment of arriving, then ejected or sent home when the warning time is up (20 seconds unless you change it; 0 removes them at once with no warning). | Watchful, green |
| Lockdown | For emergencies: anyone who may not be there is removed straight away, with no warning. Lockdown ends by itself once nobody on your lists is left in the region, and the orb goes back to armed. | Angry, red |
Banned people are always removed at once while the orb is armed, without a warning.
Arrival question: when someone who may not stay comes into an area (they aren't on a list and Disallow by default is on, or they break one of its rules: account age, scripts, render weight, flying, bots), every admin and subadmin in the region gets a pop-up (subadmins unless Tell subadmins is off; what a subadmin adds is theirs). Allow lets them stay in that area for now; Temporary asks how long (5 minutes to 2 days, or Custom: any number of hours) and makes them a temporary guest for that long: they can come and go until it's up, then they're taken off the list; Guest adds them to the guest list; Eject removes them, and Eject + Ban removes and bans them. If they go into another area where they may not stay, you're asked again. Questions come one at a time, in the order people arrived.
Who may stay
| List | May stay? | What they can do with the orb |
|---|---|---|
| Admins | Yes | Everything: modes, lists, areas, options, the website. You, the owner, are always an admin. |
| Subadmins | Yes | Arm, disarm and lockdown; add and remove guests, temporary guests and bans (only the ones they added). |
| Guests | Yes, always | Nothing (they can't change the orb). |
| Temporary guests | Until they leave the region, or (added from the arrival pop-up) for as long as you chose; then they're taken off the list by themselves | Nothing. |
| Banned | Never | Nothing. |
| Everyone else | Yes, unless Disallow by default is on or they break a rule (account age, scripts, render weight, flying) | Touching the orb just tells them what it is. |
Adding people in Second Life: touch the orb › Access › pick the list › Add nearby (choose from people in the region) or Add by name (type their username, like jane.doe, not their display name). Remove and List are on the same menu.
On the website: your orb's page has the same lists: type a username and choose the list, or click Remove next to someone.
The lists live inside the orb (up to 500 people) and the website keeps a copy; a change made in either place reaches the other within seconds.
Options
Set them on the website (your orb's page) or by touching the orb › Options (choose one to switch it on or off).
Who may stay
| Option | What it does |
|---|---|
| Disallow by default | On: only people on your lists may stay (a private place). Off: everyone may stay, except banned people and anyone breaking a rule below (a public place with rules). |
| Group members are guests | Members of the orb's group are treated as guests, as long as they're wearing that group's tag. |
| Group members are subadmins | The same, but they're subadmins: they can also arm, disarm and add guests. |
Rules
| Option | What it does |
|---|---|
| Minimum account age | Accounts younger than this many days may not stay (0: off). Good against throwaway griefer accounts. |
| Most scripts worn | People wearing more scripts than this may not stay (0: off). Helps keep lag down. |
| Most render weight | People whose avatar is heavier than this may not stay (0: off). The figure comes from viewers nearby, so it's not always exact. |
| No-fly zone | People flying in an area are warned, then removed like anyone else who may not stay. |
| Disallow bots | Accounts Second Life lists as bots are warned, then removed like anyone else who may not stay. On the website only. To let a particular bot in, add it to the guest list. |
What happens
| Option | What it does |
|---|---|
| Warning time | How many seconds someone has to leave after the warning (20 by default; 0 for no warning: dealt with at once). |
| Eject | Pushes them off the parcel (on by default). |
| Teleport home | Sends them to their home location instead (only works if they have one set). |
| Add to the parcel ban list | Also puts them on the parcel's own ban list, so they can't come back (needs an Enforcer on that parcel). |
| Return their objects | Returns things they left on the parcel (needs an Enforcer that's been allowed to return objects). Careful with group access: people sometimes forget to wear their group tag. |
The orb
| Option | What it does |
|---|---|
| Only on the orb's parcel | Ignores everyone outside the parcel the orb stands on, even inside one of its areas. For shared or oddly shaped land. |
| Floating text | Shows the mode and how many people are in its areas above the orb. |
| Discreet mode | Looks around every 15 seconds instead of every 5 when armed: a little less lag, a little slower to notice people. |
| Visitor tracking | Keeps a visitor log on the website (see Visitor tracking). |
Your land and the Enforcer
Second Life has a rule: an object can only eject, ban or send someone home on land its owner controls. So whether the orb can act depends on who owns the parcel the visitor is standing on.
| The parcel belongs to | Eject and Teleport home | Ban list and Return objects |
|---|---|---|
| You | The orb does it by itself. No Enforcer needed. | One Enforcer on that parcel. |
| A group you're in | One Enforcer on that parcel, deeded to the group. | The same Enforcer. |
| Someone else | Not possible: the orb can only warn there. | Not possible. |
So you need one Enforcer per parcel that needs it: never one per region and never one per area. One Enforcer works for all of your orbs on its parcel. Joining parcels into one means fewer Enforcers.
Setting up an Enforcer on your own land
- Rez the Enforcer anywhere on the parcel (you can hide it later).
- Touch it. If you want Return their objects, accept the permission it asks for.
- Its floating text should say Active.
Setting up an Enforcer on group land
- Put on the land's group tag (you need a group role that's allowed to deed objects).
- Rez the Enforcer on the parcel.
- Edit it › General tab › tick Share with group › click Deed, and confirm.
- Its floating text should now say Active. It keeps working for your orbs (the person who deeded it).
- For Return their objects, a group owner touches it and accepts the permission.
Its look
Its owner can touch it for a menu of switches: Dark look / Light look, Hide / Show (fully transparent; touch where it is to bring the menu back), and Hide text / Show text. If it ever can't work (wrong land, not deeded), it says NOT ACTIVE in red, even with its text hidden, so you'll notice.
How many orbs do I need?
Usually one per region: one orb sees the whole region and can protect every parcel you control in it, with up to 20 areas, each with its own rules if you like.
Use more than one when:
- You have land in another region: an orb never sees past its own region.
- Different people should control security in different places: the mode and the access lists belong to the whole orb. For example, each tenant arming their own rental needs their own orb (see With LifeRental rentals).
- You need more than 20 areas.
Other people's land in the same region isn't covered by your orb at all: each land owner needs their own orb for their own parcels.
The website
Manage your orbs at security.lifetech.systems. If you use LifeRental System too, the same pages are in your LifeRental dashboard: Security in the side menu (it appears once you have an orb). It's one account and one set of settings: change it in either place.
- Your orbs: where each one is, its mode, and whether it's online.
- An orb's page: arm, disarm and lockdown; options; a map of its region with its areas drawn on it, and each area's rules; access lists; the rental it's linked to; delete it.
- Visitors: who's in its areas now and who came before (with tracking on).
Changes reach the orb within seconds. Changes made at the orb show on the website within seconds too. If the orb was offline, everything catches up as soon as it's back.
With LifeRental rentals
If you rent out land with LifeRental System, you can give each tenant control of security for their rental.
- Rez an orb for the rental and add an area that covers it (for example This parcel, or a box around the house).
- On the orb's website page, choose the unit under Rental unit and save.
From then on, the orb follows the rental by itself:
- Your staff (managers and admins) are its admins.
- The tenant and their extra tenants (added through the rental's own sub-tenant system) are subadmins. Nobody can make subadmins any other way, so a tenant controls exactly who shares their rental.
- Tenants can arm, disarm and lock down, and add guests, temporary guests and bans: by touching the orb, or from their tenant page (My Rentals › their orb), where they also see who's in their areas.
- When the rental ends or changes hands, the old tenant, their extra tenants and everyone they added are removed automatically. People you added yourself stay.
Visitor tracking
Switch on Visitor tracking to see on the website who's in your areas right now and who came before: when they came, how long they stayed, whether they'd been before, and whether they were warned, sent home, ejected or banned. With LifeRental you also see who rents from you or has paid you. Tracking works on any land, even a shop you rent, because it only watches.
Notifications
The orb can tell people when someone is warned, ejected, sent home or banned. Choose who hears (admins, subadmins, guests) and how, under How told:
- Chat: a message in the region, only to people who are there.
- IM: instant messages, so they reach people anywhere (the orb sends them, which takes a moment each).
- Bot: IMs from your LifeBots bot: connect LifeBots and choose the bot on the Bots page (in the menu). Without a bot, the orb sends the IMs itself.
Someone the orb can't remove (for example on land it has no rights on) is reported once per visit, not again and again.
Something's not working
It warns people but doesn't remove them
- Is the orb armed (green face)?
- Is Eject or Teleport home on? (Teleport home only works for people with a home location.)
- Whose land are they standing on? On group land there must be an Enforcer on that very parcel, deeded to the group, saying Active. On someone else's land the orb can only warn.
- Estate managers and the land owner can't be ejected by anyone; that's Second Life's rule.
It ignores someone it shouldn't
- Are they inside one of the orb's areas? Outside every area, nobody is checked.
- Is Disallow by default on? Without it, anyone not banned and not breaking a rule may stay.
- Are they on a list (guest, subadmin), or wearing the orb's group tag with a group option on?
- Is Only on the orb's parcel on, while they're on a different parcel?
It removes someone who should be welcome
- Are they on a list? Usernames, not display names.
- Group members must be wearing the group tag.
- Does the area they're in have its own rules (account age, no-fly…)? Check Rules under that area on the website.
It warns someone but never removes them
- Is Eject or Teleport home on (for the orb, or for that area)? With neither, the orb only warns.
- Are they on land the orb's owner doesn't own (a tenant's or a group's parcel)? Second Life only lets the land's owner remove people, so put a Life Security Enforcer on that parcel. The orb tells you once a visit when it couldn't remove someone.
- To let them stay, add them as a guest.
The website and the orb don't agree
- Is the orb online? (Its row on the website says so.) Changes wait until it's back.
- Give it a few seconds, then reload the page.
After updating the orb's scripts, its settings are gone
If the orb once ran older, unfinished copies of its scripts, it starts fresh with the new ones. Add its areas and options again; it registers as a new orb on the website.
Updating your orbs
When a new version comes out, the Life Security Updater updates every orb and Enforcer of yours in a region in one go. Your orbs keep all their settings, areas, lists and their website link.
- Rez the Updater in the region with your orbs.
- Touch it. It finds your orbs and Enforcers there and says how many need updating.
- Choose Update outdated (or Update all). It updates them one at a time, about 15 seconds each, with an orange beam to the one it's working on, then checks they all run the new version.
- Repeat in each region where you have orbs.
Questions
Does it keep working if the website is down?
Yes. The orb makes every decision itself. The website only shows and changes its settings and keeps your visitor log.
How fast does it notice someone?
Within about 5 seconds when armed (15 in discreet mode) and 2 seconds in lockdown.
How far does it see?
The whole region it's in, at any height, but not into neighbouring regions.
Can my orb protect my neighbour's parcel?
No. Second Life only lets you remove people from land you own or your group owns. Your neighbour needs their own orb.
Can I have different rules in different places?
Yes: give an area its own rules on the website (see An area's own rules). For different people in charge, use a separate orb.
Can I copy an orb with its setup?
Take it into your inventory and rez that copy: it keeps its setup. A shift-drag copy is a brand new orb and starts fresh.
Does it cause lag?
Very little: it looks around a few times a minute. Discreet mode makes it check even less often.

